Stuck in a small Appalachian town, a young woman’s only escape from the daily grind is playing advanced video games. She is such a good player that a company sends her a new video game system to test…but it has a surprise in store. It unlocks all of her dreams of finding a purpose, romance, and glamour in what seems like a game…but it also puts her and her family in real danger.
Stuck in a small town without many prospects, Flynne Fisher is a brilliant gamer who works a dead end job to support her veteran brother and ailing mother. When her brother enlists her help playing an advanced video game known as a SIM , Flynne sees something she shouldn't, bringing real life danger to the family's doorstep.
Mercenaries raid the family home. Seeking answers, Flynne returns to the headset and learns it is not a game, but a time machine that goes 70 years into the future. Flynne makes a deal with Wilf and Lev and agrees to help find Aelita.
Flynne and Wilf work together to find Aelita. Meanwhile, Burton takes steps to eliminate a new threat.
Flynne’s health takes a turn. Wilf visits Flynne in Clanton, deepening their relationship. Flynne learns the truth about her future.
Flynne’s life is threatened again, forcing her to confront Cherise.
Flynne and Wilf discover Aelita’s ties to the Neoprims, who want to destory London as we know it. Inspector Lowbeer makes her appearance in London and demands to meet Flynne, Burton and Conner.
Flynne, Burton and Conner meet with Lowbeer and are put to the test. Meanwhile, Ella’s life is in danger, and Tommy deals with the Sheriff and Corbell Pickett his own way.
Lev sabotages Flynne’s treatment. Ash finds an unlikely ally. Wilf discovers some unsettling truths about Aelita. Flynne tries to save her world from Cherise.